Pakman was developed as an educational project to put into practice the knowledge gained during the OOP course by students of the CAD System Department of Bauman Moscow State Technical University. The project was divided into several modules, which were distributed among the developers.
In this game, the player controls a character named Pacman, who must collect points on the level, avoiding collisions with ghosts. The game ends when Pacman encounters a ghost or when the player decides to exit the game. The task is to collect the required number of points and not be eaten by Demons.
Program interface is implemented in UNIX console.
docs
- documentation filesinclude
- header filessrc
- .cpp filesThe following must be installed on the device: